DEVLOG #2: Physicanim ~* Active Ragdolls for Unity
✅ Physicanim v1 has been released! Convert any rigged humanoid character into an advanced procedurally animated active ragdoll. A.K.A Physicanim Character ~*
🧠I am now working on integrating Inverse Kinematics into the Physicanim Character Behaviours. This will produce an autonomously self balancing active ragdoll with interactive procedural animations and the ability to navigate.
🗒 [ Getting a ragdoll to balance and walk around is a physics problem. Scholarly research on the topic comes from a wide range of fields from 3D graphics to biomechanics and robotics. ]
🦿 The Physicanim Character Behaviours class provides the active ragdoll a
number of procedural behaviours to react to the standard situations. It is
able to walk, run, jump, trip, fall and then get up.
While falling, the Physicanim character tries to maintain a protective pose.
When getting back up, the movement lock to the root of the static animator
is slowly increased to transition from free falling to animation root motion
control.
I would like to release the Physicanim active ragdoll animator for free for Unity game engine in order to demonstrate the concept of getting an active ragdoll to match character animations using joints and springs. This would exist alongside the full version of Physicanim that has a fully autonomous advanced Physicanim active ragdoll character. Able to walk, run, flip, self balance, grab, throw, climb, hop, skip, jump and dance.
- Physicanim Active Ragdoll Builder - Create and convert character models into Physicanim active ragdoll characters in one click!
- Basic Physicanim Character Behaviours - Fall down, get back up.
- Physicanim Active Ragdoll Builder - Create and convert character models into Physicanim active ragdoll characters in one click!
- Physicanim Character Behaviours
- Physicanim Character Controller
- Advanced Physicanim Character
DevLog #1: Physicanim
— Tilde Asterisk (@tildeasterisk_) October 2, 2022
I am now working on integrating IK (Inverse Kinematics) to allow for self balancing, procedural walking and targeted animations…https://t.co/3gRQMKZOpC pic.twitter.com/C6UcXQ9wZE
Comments
Post a Comment