Tilde Asterisk Get Physicanim

Active ragdoll toolkit · Unity Asset Store

Animation meets physics.

Create characters that move with the freedom of simulation and the intention of animation.

Physicanim turns a humanoid character into a physics-driven active ragdoll—with the setup tools and procedural behaviours to get you moving.

Unity Asset Store Open-source toolkit · Also on GitHub

Physicanim character rigged for a physics crash test
Character simulation · Physicanim

Meet Physicanim

Skip the repetitive rig setup. Build a physics-driven character from your humanoid model, then let it walk, run, jump, stumble, fall—and find its feet again.

01 / Made to move

From rig to ragdoll.

Tools and behaviours that make physics-driven characters easier to create and bring into your project.

01

One-click character setup

Build a Physicanim character from a humanoid model. Generate the bones, joints, rigidbodies and colliders that make up its active ragdoll.

02

Animation, with impact

Use your regular humanoid animation as a guide while the character responds through a physically simulated body.

03

Procedural behaviours

Give characters the foundations to walk, run and jump, then trip, fall into a protective pose and get back up.

02 / See it in motion

Not just animated.
In motion.

Physicanim characters respond to movement, collisions and gravity. When they lose their balance, they can fall and recover instead of simply switching between fixed poses.

How Physicanim works
Animated demonstration of a Physicanim character moving and recovering
Procedural character behaviour

03 / A simpler starting point

Set up. Animate. Simulate.

Start with a humanoid character and animation you already know. Physicanim helps connect them to a physics-driven body.

01

Choose a humanoid

Bring a humanoid-rigged character into your Unity scene.

02

Create the character

Use the Physicanim editor to generate the active ragdoll setup.

03

Animate and play

Animate as usual and let the character move through physics simulation.

Follow the setup tutorial

A character in action

See animation and simulation work together in this Physicanim roundhouse kick demonstration.

Made by Tilde Asterisk

Built from a love of movement.

After years of exploring ragdoll physics and procedural animation in Unity, we created Physicanim to make the character setup we kept repeating easier to create and reuse.

Tools for curious creators.

Get started with Physicanim